A 3D-platformer inspired by Super Mario 64. I worked on physics, shadows and optimizing. I also implemented a rewind mechanic using the library below.
A library that makes it easy to record world states and play them back. Can be used for implementing a replay or rewind feature in a game.
A 3D space shooter where you fight off a horde of aliens to defend your planet. My main contributions were the physics engine and the particle system.
A solo project I created using Monogame. An arena-style shmup with three playable ships equipped with unique weapons and abilities.
A Diablo-inspired top-down action RPG. I was responsible for implementing text, animations and the navmesh.
This is the particle system that I created and iterated upon as we developed our engine. It was used throughout all of our 3D projects.
A 3D FPS shooter where you take the role of a janitor in lab where a mutant outbreak has occurred. I contributed with PhysX, shadows, enemies and UI.
An 2D action adventure game inspired by Zelda. I worked on the audio, physics and some gameplay features.