Our 4th project at The Game Assembly was a 2D adventure game. I contributed with gameplay, audio, particles, physics and the input system.
I designed all the sound effects using whatever sources I could find and tweaking them in Wwise to fit our game. I also added them into the game in code.
I created the particle system used in the game. I also designed most particle effects and added them to the game.
All the physics were implemented by me. It had support for AABBs, OBBs, circles and used a quadtree for optimization. Because we had tile-based levels, each tile had its own collider. I optimized this by coding an algorithm that merged adjacent tile colliders, which gave us fewer, longer rectangular colliders instead.
The input system I created allowed us to write code based on what actions the player did, rather than what keys were pressed. This made it easier when implementing controller support. It also made it easier change the controls or support multiple control schemes.